Saturday, May 10, 2014

Introduction - Zeroth Post!

I am a big fan of Starcraft, I have been for quite some time. That being said, I am not a very strong player, when I have time to play. I have spent the last 5 years in grad school working toward my Masters and eventually (maybe) my PhD in Physics, and that has left little time to practice the game.

Throughout this time I have dabbled in the map editor for both Starcraft: Broodwar and Starcraft 2, but I have only scratched the surface. Now, with my one year old son and new job, I have a little free time and decided I wanted to delve into the realm of map editing.

Over the years I have had many ideas for Starcraft maps. Approximately all of them are unrealized. The last week I started working on one of those ideas: a 'macro-wars' type game (in contrast to the popular micro-wars) to help establish the core mechanics of the game and practice 'battle of the green bars' style play. The target for a game like this would be the bronze through gold players looking to make it into diamond (of which I am one). Today (actually, about an hour ago) I decided I wanted to document my adventures with the editor and share some of the tricks I've picked up along the way. Mostly it will serve as a means for me to remember what I did before, and document the issues yet to resolve on maps that I'm making. I thought it might be fun to do this in a more public format, such as a blog, so that others can follow along or read up on any maps that I may successfully create.

I shall do my best to document each stage of the map making process. In the case of this map, I will need to 'recreate' some of my previous work. Once I get you all caught up all my posts will be made as the map is being developed. I will also make all my maps available once the initial tests are satisfactory. There are many things to learn before good, clean maps are generated. I hope you enjoy hearing the story of how I grow from a new editor with big ideas to a skilled craftsman!

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